![]() The Sakura Wars franchise shares a common thread when it comes to its world. Those disclaimers out of the way, let ‘s begin with the narrative elements.Ī World of Steam, Demons, and Brave Beauties It is known as Shin Sakura Taisen in Japan. (Shin) Sakura Wars – The upcoming game for the PlayStation 4.So Long, My Love – The fifth game in the franchise.To keep things clear, I’ll be using the following terms to define various aspects of the franchise: In addition, I want to set define some terminology. Just be aware, my experience on the gameplay side of things comes from So Long, My Love. However, some elements (namely thematical ones) are universal in the franchise. Since I’ve never been able to play Sakura Wars 1-4, I’ll be basing a lot of my knowledge off of Sakura Wars: So Long, My Love. What are these elements and what exactly is the Sakura Wars methodology for game design? Before we delve into things, let me set some guidelines here. That’s what today’s article is all about. That said, there also are elements that have been continuous since its creation. ![]() Which released all the way back in 1996.Īs a franchise that’s been around since 1996, it’s impossible for it not to evolve in some way. ![]()
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